init
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60
TempleWare-CS2/source/templeware/features/visuals/visuals.h
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60
TempleWare-CS2/source/templeware/features/visuals/visuals.h
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#pragma once
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#include "../../utils/math/viewmatrix/viewmatrix.h"
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#include "..\..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
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#include "..\..\..\cs2\entity\C_BaseEntity\C_BaseEntity.h"
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class LocalPlayerCached {
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public:
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int handle;
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int health;
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int team;
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bool alive;
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Vector_t poisition;
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void reset() {
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poisition = Vector_t();
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team = 0;
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health = 0;
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handle = 0;
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alive = false;
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}
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};
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enum PlayerType_t : int
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{
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none = -1,
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enemy = 0,
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team = 1,
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};
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struct PlayerCache
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{
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PlayerCache(C_BaseEntity* a1, C_CSPlayerPawn* plyr, CBaseHandle hdl, PlayerType_t typ, int hp, const char* nm,
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const char* wep_name, Vector_t pos, Vector_t viewOff, int teamnm) :
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entity(a1), player(plyr), handle(hdl), type(typ), health(hp), name(nm),
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weapon_name(wep_name), position(pos), viewOffset(viewOff), team_num(teamnm) { }
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C_BaseEntity* entity;
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C_CSPlayerPawn* player;
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CBaseHandle handle;
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PlayerType_t type;
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int health;
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const char* name;
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const char* weapon_name;
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Vector_t position;
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Vector_t viewOffset;
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int team_num;
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};
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namespace Esp {
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class Visuals {
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public:
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void init();
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void esp();
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private:
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ViewMatrix viewMatrix;
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};
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void cache();
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}
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extern LocalPlayerCached cached_local;
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extern std::vector<PlayerCache> cached_players;
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