init
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27
TempleWare-CS2/source/templeware/interfaces/interfaces.h
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27
TempleWare-CS2/source/templeware/interfaces/interfaces.h
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#pragma once
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#include "IEngineClient/IEngineClient.h"
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#include "CGameEntitySystem/CGameEntitySystem.h"
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#include "..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
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#include "..\..\cs2\datatypes\cutlbuffer\cutlbuffer.h"
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#include "..\..\cs2\datatypes\keyvalues\keyvalues.h"
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#include "..\..\cs2\entity\C_Material\C_Material.h"
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namespace I
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{
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inline void(__fastcall* EnsureCapacityBuffer)(CUtlBuffer*, int) = nullptr;
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inline CUtlBuffer* (__fastcall* ConstructUtlBuffer)(CUtlBuffer*, int, int, int) = nullptr;
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inline void(__fastcall* PutUtlString)(CUtlBuffer*, const char*);
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inline std::int64_t(__fastcall* CreateMaterial)(void*, void*, const char*, void*, unsigned int, unsigned int);
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inline bool(__fastcall* LoadKeyValues)(CKeyValues3*, void*, const char*, const KV3ID_t*, const char*);
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// Logging functions
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inline void(__fastcall* ConMsg)(const char*, ...);
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inline void(__fastcall* ConColorMsg)(const Color&, const char*, ...);
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inline IEngineClient* EngineClient = nullptr;
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inline IGameResourceService* GameEntity = nullptr;
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class Interfaces {
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public:
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bool init();
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};
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}
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