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21
TempleWare-CS2/source/templeware/players/hook/playerHook.h
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21
TempleWare-CS2/source/templeware/players/hook/playerHook.h
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#pragma once
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#include "../../hooks/includeHooks.h"
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typedef void(__fastcall* onAddEntity)(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
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extern onAddEntity oOnAddEntity;
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// @Author: basmannetjeeee
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// @IDA:
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// Signature: 48 89 74 24 ? 57 48 83 EC ? 48 8B F9 41 8B C0 B9
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// __int64 __fastcall sub_651290(__int64 a1, __int64 a2, int a3)
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void onAddEntityHook(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
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typedef void(__fastcall* onRemoveEntity)(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
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extern onRemoveEntity oOnRemoveEntity;
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// @Author: basmannetjeeee
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// @IDA:
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// Signature: 48 89 74 24 ? 57 48 83 EC ? 48 8B F9 41 8B C0 25
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// __int64 __fastcall sub_651890(__int64 a1, _QWORD *a2, int a3)
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void onRemoveEntityHook(__int64 CGameEntitySystem, void* entityPointer, int entityHandle);
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