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@@ -34,7 +34,6 @@ CKeyValues3* CKeyValues3::create_material_from_resource()
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using fnSetTypeKV3 = CKeyValues3 * (__fastcall*)(CKeyValues3*, unsigned int, unsigned int);
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static const fnSetTypeKV3 oSetTypeKV3 = reinterpret_cast<fnSetTypeKV3>(M::FindPattern("tier0.dll", ("40 53 48 83 EC 30 48 8B D9 49")));
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CKeyValues3* pKeyValue = new CKeyValues3[0x10];
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CKeyValues3* pKeyValue = new CKeyValues3;
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return oSetTypeKV3(pKeyValue, 1U, 6U);
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}
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@@ -1,6 +1,6 @@
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#pragma once
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#include <cstdint>
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#pragma once
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#include "../handle.h"
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#include "../../../templeware/utils/memory/memorycommon.h"
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#include "../../../templeware/utils/math/vector/vector.h"
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#include "../../../templeware/utils/schema/schema.h"
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@@ -14,6 +14,7 @@ public:
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SCHEMA_ADD_OFFSET(bool, IsLocalPlayer, 0x6F0);
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SCHEMA_ADD_OFFSET(CBaseHandle, m_hPawn, 0x62C);
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SCHEMA_ADD_OFFSET(CBaseHandle, m_hObserverPawn, 0x48);
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SCHEMA_ADD_OFFSET(const char*, m_sSanitizedPlayerName, 0x778);
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private:
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@@ -12,6 +12,7 @@ public:
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SCHEMA_ADD_OFFSET(Vector_t, m_vOldOrigin, 0x1324);
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SCHEMA_ADD_OFFSET(Vector_t, m_vecViewOffset, 0xCB0);
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SCHEMA_ADD_OFFSET(CCSPlayer_WeaponServices*, m_pWeaponServices, 0x11A8);
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SCHEMA_ADD_OFFSET(CBaseHandle, m_hController, 0x133C);
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C_CSPlayerPawn(uintptr_t address);
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C_CSWeaponBase* GetActiveWeapon()const;
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