43 lines
848 B
C++
43 lines
848 B
C++
#pragma once
|
|
#include <cstdint>
|
|
#include "../../../cs2/entity/C_BaseEntity/C_BaseEntity.h"
|
|
#include "../../../cs2/entity/C_Material/C_Material.h"
|
|
|
|
#include "../../utils/math/utlstronghandle/utlstronghandle.h"
|
|
|
|
// forward declarations
|
|
class CMeshData;
|
|
|
|
enum ChamsType {
|
|
FLAT,
|
|
ILLUMINATE,
|
|
GLOW,
|
|
MAXCOUNT
|
|
};
|
|
|
|
enum ChamsEntity : std::int32_t {
|
|
INVALID = 0,
|
|
ENEMY,
|
|
TEAM,
|
|
VIEWMODEL,
|
|
HANDS
|
|
};
|
|
|
|
enum MaterialType {
|
|
e_visible,
|
|
e_invisible,
|
|
e_max_material
|
|
};
|
|
|
|
namespace chams
|
|
{
|
|
class Materials {
|
|
public:
|
|
bool init();
|
|
};
|
|
|
|
static ChamsEntity GetTargetType(C_BaseEntity* entity) noexcept;
|
|
CStrongHandle<CMaterial2> create(const char* name, const char szVmatBuffer[]);
|
|
void __fastcall hook(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
|
|
}
|