2025-07-25 21:45:33 +03:00

18 lines
421 B
C++

#pragma once
#include "../cstrike/utilities/memory.h"
class CCSPlayerInventory;
class CCSInventoryManager {
public:
static CCSInventoryManager* GetInstance();
auto EquipItemInLoadout(int iTeam, int iSlot, uint64_t iItemID) {
return MEM::CallVFunc<bool, 54u>( this, iTeam, iSlot, iItemID);
}
auto GetLocalInventory() {
return MEM::CallVFunc<CCSPlayerInventory*, 57u>(this);
}
};