2025-07-25 22:49:56 +03:00

113 lines
2.5 KiB
C++

#pragma once
#include "CheatMenu.h"
#include "W2S.h"
#include "map"
#include "Utils/Interfaces.h"
#include "chrono"
Vector4D_t Get2DBox(Vector_t WorldPosition, const float Height);
inline ImFont* CustomFontWeapon;
VOID __fastcall RenderESP();
inline const char* GunIcon(const std::string& weapon)
{
std::map<std::string, const char*> gunIcons =
{
{"P90", "P"},
{"MP9", "O"},
{"Mp5sd", "x"},
{"M4a4", "M"},
{"Knife", "]"},
{"DEagle", "A"},
{"Elite", "B"},
{"FiveSeven", "C"},
{"Glock", "D"},
{"Revolver", "J"},
{"HKP2000", "E"},
{"P250", "F"},
{"Tec9", "H"},
{"Cz75a", "I"},
{"MAC10", "K"},
{"Ump45", "L"},
{"Bizon", "M"},
{"MP7", "N"},
{"GalilAR", "Q"},
{"Famas", "R"},
{"M4A1", "S"},
{"Aug", "U"},
{"SG556", "V"},
{"AK47", "W"},
{"G3SG1", "X"},
{"SCAR20", "Y"},
{"AWP", "Z"},
{"SSG08", "a"},
{"XM1014", "b"},
{"Sawedoff", "c"},
{"Mag7", "d"},
{"NOVA", "e"},
{"Negev", "f"},
{"M249", "g"},
{"Taser", "h"},
{"Flashbang", "i"},
{"HEGrenade", "j"},
{"SmokeGrenade", "k"},
{"MolotovGrenade", "l"},
{"DecoyGrenade", "m"},
{"C4", "o"},
{"CBaseAnimGraph", "r"},
{"IncendiaryGrenade", "n"}
};
gunIcons[("P90")] = "P";
gunIcons[("MP9")] = "O";
gunIcons[("Mp5sd")] = "x";
gunIcons[("M4a4")] = "M";
gunIcons[("Knife")] = "]";
gunIcons[("DEagle")] = "A";
gunIcons[("Elite")] = "B";
gunIcons[("FiveSeven")] = "C";
gunIcons[("Glock")] = "D";
gunIcons[("Revolver")] = "J";
gunIcons[("HKP2000")] = "E";
gunIcons[("P250")] = "F";
gunIcons[("Tec9")] = "H";
gunIcons[("Cz75a")] = "I";
gunIcons[("MAC10")] = "K";
gunIcons[("Ump45")] = "L";
gunIcons[("Bizon")] = "M";
gunIcons[("MP7")] = "N";
gunIcons[("GalilAR")] = "Q";
gunIcons[("Famas")] = "R";
gunIcons[("M4A1")] = "S";
gunIcons[("Aug")] = "U";
gunIcons[("SG556")] = "V";
gunIcons[("AK47")] = "W";
gunIcons[("G3SG1")] = "X";
gunIcons[("SCAR20")] = "Y";
gunIcons[("AWP")] = "Z";
gunIcons[("SSG08")] = "a";
gunIcons[("XM1014")] = "b";
gunIcons[("Sawedoff")] = "c";
gunIcons[("Mag7")] = "d";
gunIcons[("NOVA")] = "e";
gunIcons[("Negev")] = "f";
gunIcons[("M249")] = "g";
gunIcons[("Taser")] = "h";
gunIcons[("Flashbang")] = "i";
gunIcons[("HEGrenade")] = "j";
gunIcons[("SmokeGrenade")] = "k";
gunIcons[("MolotovGrenade")] = "l";
gunIcons[("DecoyGrenade")] = "m";
gunIcons[("C4")] = "o";
gunIcons[("CBaseAnimGraph")] = "r";
gunIcons[("IncendiaryGrenade")] = "n";
auto it = gunIcons.find(weapon);
if (it != gunIcons.end())
return it->second;
return "";
}