113 lines
2.5 KiB
C++
113 lines
2.5 KiB
C++
#pragma once
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#include "CheatMenu.h"
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#include "W2S.h"
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#include "map"
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#include "Utils/Interfaces.h"
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#include "chrono"
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Vector4D_t Get2DBox(Vector_t WorldPosition, const float Height);
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inline ImFont* CustomFontWeapon;
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VOID __fastcall RenderESP();
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inline const char* GunIcon(const std::string& weapon)
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{
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std::map<std::string, const char*> gunIcons =
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{
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{"P90", "P"},
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{"MP9", "O"},
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{"Mp5sd", "x"},
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{"M4a4", "M"},
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{"Knife", "]"},
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{"DEagle", "A"},
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{"Elite", "B"},
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{"FiveSeven", "C"},
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{"Glock", "D"},
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{"Revolver", "J"},
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{"HKP2000", "E"},
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{"P250", "F"},
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{"Tec9", "H"},
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{"Cz75a", "I"},
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{"MAC10", "K"},
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{"Ump45", "L"},
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{"Bizon", "M"},
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{"MP7", "N"},
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{"GalilAR", "Q"},
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{"Famas", "R"},
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{"M4A1", "S"},
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{"Aug", "U"},
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{"SG556", "V"},
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{"AK47", "W"},
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{"G3SG1", "X"},
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{"SCAR20", "Y"},
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{"AWP", "Z"},
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{"SSG08", "a"},
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{"XM1014", "b"},
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{"Sawedoff", "c"},
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{"Mag7", "d"},
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{"NOVA", "e"},
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{"Negev", "f"},
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{"M249", "g"},
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{"Taser", "h"},
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{"Flashbang", "i"},
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{"HEGrenade", "j"},
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{"SmokeGrenade", "k"},
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{"MolotovGrenade", "l"},
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{"DecoyGrenade", "m"},
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{"C4", "o"},
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{"CBaseAnimGraph", "r"},
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{"IncendiaryGrenade", "n"}
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};
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gunIcons[("P90")] = "P";
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gunIcons[("MP9")] = "O";
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gunIcons[("Mp5sd")] = "x";
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gunIcons[("M4a4")] = "M";
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gunIcons[("Knife")] = "]";
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gunIcons[("DEagle")] = "A";
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gunIcons[("Elite")] = "B";
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gunIcons[("FiveSeven")] = "C";
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gunIcons[("Glock")] = "D";
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gunIcons[("Revolver")] = "J";
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gunIcons[("HKP2000")] = "E";
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gunIcons[("P250")] = "F";
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gunIcons[("Tec9")] = "H";
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gunIcons[("Cz75a")] = "I";
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gunIcons[("MAC10")] = "K";
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gunIcons[("Ump45")] = "L";
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gunIcons[("Bizon")] = "M";
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gunIcons[("MP7")] = "N";
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gunIcons[("GalilAR")] = "Q";
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gunIcons[("Famas")] = "R";
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gunIcons[("M4A1")] = "S";
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gunIcons[("Aug")] = "U";
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gunIcons[("SG556")] = "V";
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gunIcons[("AK47")] = "W";
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gunIcons[("G3SG1")] = "X";
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gunIcons[("SCAR20")] = "Y";
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gunIcons[("AWP")] = "Z";
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gunIcons[("SSG08")] = "a";
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gunIcons[("XM1014")] = "b";
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gunIcons[("Sawedoff")] = "c";
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gunIcons[("Mag7")] = "d";
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gunIcons[("NOVA")] = "e";
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gunIcons[("Negev")] = "f";
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gunIcons[("M249")] = "g";
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gunIcons[("Taser")] = "h";
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gunIcons[("Flashbang")] = "i";
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gunIcons[("HEGrenade")] = "j";
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gunIcons[("SmokeGrenade")] = "k";
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gunIcons[("MolotovGrenade")] = "l";
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gunIcons[("DecoyGrenade")] = "m";
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gunIcons[("C4")] = "o";
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gunIcons[("CBaseAnimGraph")] = "r";
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gunIcons[("IncendiaryGrenade")] = "n";
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auto it = gunIcons.find(weapon);
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if (it != gunIcons.end())
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return it->second;
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return "";
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}
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