2025-07-17 13:52:06 +03:00

67 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include "../../../cs2/entity/handle.h"
#include "../../../templeware/utils/memory/memorycommon.h"
#include "../../../templeware/utils/math/vector/vector.h"
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
#include "..\..\..\cs2\entity\C_BaseEntity\C_BaseEntity.h"
#include "..\..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
#include "..\..\..\cs2\entity\CCSPlayerController\CCSPlayerController.h"
class CGameEntitySystem
{
public:
template <typename T = C_BaseEntity>
T* Get(int nIndex)
{
return reinterpret_cast<T*>(this->GetEntityByIndex(nIndex));
}
/// GetClientEntityFromHandle
template <typename T = C_BaseEntity>
T* Get(const CBaseHandle hHandle)
{
if (!hHandle.valid())
return nullptr;
return reinterpret_cast<T*>(this->GetEntityByIndex(hHandle.index()));
}
int GetHighestEntityIndex()
{
return *reinterpret_cast<int*>(reinterpret_cast<std::uintptr_t>(this) + 0x20F0);
}
C_CSPlayerPawn* get_entity(int index)
{
__int64 v2; // rcx
__int64 v3; // r8
__int64 result{}; // rax
if ((unsigned int)index <= 0x7FFE
&& (unsigned int)(index >> 9) <= 0x3F
&& (v2 = *(std::uintptr_t*)(std::uintptr_t(this) + 8 * (index >> 9) + 16)) != 0
&& (v3 = 120 * (index & 0x1FF), v3 + v2)
&& (*(std::uintptr_t*)(v3 + v2 + 16) & 0x7FFF) == index)
{
result = *(std::uintptr_t*)(v3 + v2);
}
return reinterpret_cast<C_CSPlayerPawn*>(result);
}
private:
void* GetEntityByIndex(int nIndex);
};
class IGameResourceService
{
public:
MEM_PAD(0x58);
CGameEntitySystem* Instance;
};