2025-07-17 13:52:06 +03:00

33 lines
682 B
C++

#pragma once
#include <cstdint>
#include "..\C_EntityInstance\C_EntityInstance.h"
#include "../../../templeware/utils/memory/memorycommon.h"
#include "../../../templeware/utils/math/vector/vector.h"
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
#include "..\handle.h"
class C_AggregateSceneObjectData
{
private:
char pad_0000[0x38];
public:
std::uint8_t r;
std::uint8_t g;
std::uint8_t b;
private:
char pad_0038[0x9];
};
class C_AggregateSceneObject
{
private:
char pad_0000[0x120];
public:
int m_nCount;
private:
char pad_0120[0x4];
public:
C_AggregateSceneObjectData* m_pData;
};