2025-07-25 21:45:33 +03:00

15 lines
350 B
C++

#pragma once
#include "common.h"
class CUserCmd;
class CCSPlayerController;
class material_data_t;
class CCSGOInput;
namespace F
{
bool Setup();
void OnKeyBindUpdate();
bool OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, material_data_t* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
}