15 lines
350 B
C++
15 lines
350 B
C++
#pragma once
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#include "common.h"
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class CUserCmd;
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class CCSPlayerController;
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class material_data_t;
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class CCSGOInput;
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namespace F
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{
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bool Setup();
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void OnKeyBindUpdate();
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bool OnDrawObject(void* pAnimatableSceneObjectDesc, void* pDx11, material_data_t* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
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}
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