67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include <cstdint>
|
|
#include "../../../cs2/entity/handle.h"
|
|
#include "../../../templeware/utils/memory/memorycommon.h"
|
|
#include "../../../templeware/utils/math/vector/vector.h"
|
|
#include "..\..\..\..\source\templeware\utils\schema\schema.h"
|
|
#include "..\..\..\..\source\templeware\utils\memory\vfunc\vfunc.h"
|
|
|
|
#include "..\..\..\cs2\entity\C_BaseEntity\C_BaseEntity.h"
|
|
#include "..\..\..\cs2\entity\C_CSPlayerPawn\C_CSPlayerPawn.h"
|
|
#include "..\..\..\cs2\entity\CCSPlayerController\CCSPlayerController.h"
|
|
|
|
class CGameEntitySystem
|
|
{
|
|
public:
|
|
template <typename T = C_BaseEntity>
|
|
T* Get(int nIndex)
|
|
{
|
|
return reinterpret_cast<T*>(this->GetEntityByIndex(nIndex));
|
|
}
|
|
|
|
/// GetClientEntityFromHandle
|
|
template <typename T = C_BaseEntity>
|
|
T* Get(const CBaseHandle hHandle)
|
|
{
|
|
if (!hHandle.valid())
|
|
return nullptr;
|
|
|
|
return reinterpret_cast<T*>(this->GetEntityByIndex(hHandle.index()));
|
|
}
|
|
|
|
int GetHighestEntityIndex()
|
|
{
|
|
return *reinterpret_cast<int*>(reinterpret_cast<std::uintptr_t>(this) + 0x20F0);
|
|
}
|
|
|
|
|
|
C_CSPlayerPawn* get_entity(int index)
|
|
{
|
|
__int64 v2; // rcx
|
|
__int64 v3; // r8
|
|
__int64 result{}; // rax
|
|
|
|
if ((unsigned int)index <= 0x7FFE
|
|
&& (unsigned int)(index >> 9) <= 0x3F
|
|
&& (v2 = *(std::uintptr_t*)(std::uintptr_t(this) + 8 * (index >> 9) + 16)) != 0
|
|
&& (v3 = 120 * (index & 0x1FF), v3 + v2)
|
|
&& (*(std::uintptr_t*)(v3 + v2 + 16) & 0x7FFF) == index)
|
|
{
|
|
result = *(std::uintptr_t*)(v3 + v2);
|
|
}
|
|
return reinterpret_cast<C_CSPlayerPawn*>(result);
|
|
}
|
|
|
|
|
|
private:
|
|
void* GetEntityByIndex(int nIndex);
|
|
|
|
};
|
|
|
|
class IGameResourceService
|
|
{
|
|
public:
|
|
MEM_PAD(0x58);
|
|
CGameEntitySystem* Instance;
|
|
}; |