2025-07-25 22:49:56 +03:00

33 lines
1.1 KiB
C++

#pragma once
#pragma once
#include "../../common.h"
#include <memory>
#include "../cstrike/sdk/datatypes/stronghandle.hpp"
#pragma once
class material_data_t;
class material2_t;
namespace ams {
class chams_t {
public:
bool initialize();
void destroy();
public:
bool draw_object(void* animatable_object, void* dx11, material_data_t* arr_material_data, int data_count,
void* scene_view, void* scene_layer, void* unk1, void* unk2);
bool override_material(void* animatable_object, void* dx11, material_data_t* arr_material_data, int data_count,
void* scene_view, void* scene_layer, void* unk1, void* unk2);
public:
material2_t* CreateMaterial(const char* szName, const char* szMaterialVMAT, const char* szShaderType, bool bBlendMode, bool bTranslucent, bool bDisableZBuffering);
material2_t* create_material(const char* m_name, const char* material_vmat, const char* shader_type, bool blend_mode,
bool transfluscent, bool disable_buffering);
private:
bool m_initialized = false;
};
const auto chams = std::make_unique<chams_t>();
}