2025-07-17 13:52:06 +03:00

43 lines
848 B
C++

#pragma once
#include <cstdint>
#include "../../../cs2/entity/C_BaseEntity/C_BaseEntity.h"
#include "../../../cs2/entity/C_Material/C_Material.h"
#include "../../utils/math/utlstronghandle/utlstronghandle.h"
// forward declarations
class CMeshData;
enum ChamsType {
FLAT,
ILLUMINATE,
GLOW,
MAXCOUNT
};
enum ChamsEntity : std::int32_t {
INVALID = 0,
ENEMY,
TEAM,
VIEWMODEL,
HANDS
};
enum MaterialType {
e_visible,
e_invisible,
e_max_material
};
namespace chams
{
class Materials {
public:
bool init();
};
static ChamsEntity GetTargetType(C_BaseEntity* entity) noexcept;
CStrongHandle<CMaterial2> create(const char* name, const char szVmatBuffer[]);
void __fastcall hook(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
}