ChaseState fix
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@ -51,10 +51,9 @@ namespace Characters.Enemy.States
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_enemy.targetTransform = _enemy.GetClosestTarget();
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}
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else
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if (!_enemy.HasTarget)
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{
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_enemy.targetTransform = null;
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_enemy.ChangeState(EnemyState.Idle);
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}
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}
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@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Mirror;
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using UnityEngine;
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@ -53,8 +51,6 @@ namespace Level.BuildModules
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DoorU2, DoorD2, DoorL2, DoorR2,
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DoorU3, DoorD3, DoorL3, DoorR3
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});
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// Debug.Log(_doors.Count());
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}
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public override void OnStartClient()
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