This commit is contained in:
Oscar 2024-03-20 23:26:02 +03:00
parent 37a8ada909
commit b35df269a1
2 changed files with 37 additions and 0 deletions

View File

@ -14,6 +14,7 @@ GameObject:
- component: {fileID: 7005080718198834357} - component: {fileID: 7005080718198834357}
- component: {fileID: 4822851902742051790} - component: {fileID: 4822851902742051790}
- component: {fileID: 8203218961067133613} - component: {fileID: 8203218961067133613}
- component: {fileID: 6469056431908107288}
m_Layer: 0 m_Layer: 0
m_Name: Room m_Name: Room
m_TagString: Untagged m_TagString: Untagged
@ -168,6 +169,40 @@ MonoBehaviour:
syncMode: 0 syncMode: 0
syncInterval: 0.1 syncInterval: 0.1
prefab: {fileID: 6830579541325509221, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3} prefab: {fileID: 6830579541325509221, guid: 6a3d7d21ac1b5f14683645eb9e411130, type: 3}
--- !u!114 &6469056431908107288
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3642525324054568589}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2f74aedd71d9a4f55b3ce499326d45fb, type: 3}
m_Name:
m_EditorClassIdentifier:
syncMode: 0
syncInterval: 0.1
clientAuthority: 0
sendInterval: 0.019
syncPosition: 1
syncRotation: 0
syncScale: 0
interpolatePosition: 0
interpolateRotation: 0
interpolateScale: 0
bufferTimeMultiplier: 1
bufferSizeLimit: 64
catchupThreshold: 4
catchupMultiplier: 0.1
onlySyncOnChange: 1
bufferResetMultiplier: 5
positionSensitivity: 0.01
rotationSensitivity: 0.01
scaleSensitivity: 0.01
showGizmos: 0
showOverlay: 0
overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
--- !u!1001 &399836379701063749 --- !u!1001 &399836379701063749
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -124,6 +124,8 @@ public class CustomNetworkManager : NetworkManager
{ {
yield return new WaitForSeconds(_restartTime); yield return new WaitForSeconds(_restartTime);
print(networkSceneName);
this.ServerChangeScene(NetworkManager.networkSceneName); this.ServerChangeScene(NetworkManager.networkSceneName);
StopCoroutine(RestartTimer()); StopCoroutine(RestartTimer());
} }