2024-03-19 21:51:11 +03:00

39 lines
939 B
C#

using UnityEngine;
namespace Level.BuildModules
{
public class Room : MonoBehaviour
{
public GameObject DoorU;
public GameObject DoorD;
public GameObject DoorL;
public GameObject DoorR;
public GameObject DoorU2;
public GameObject DoorD2;
public GameObject DoorL2;
public GameObject DoorR2;
public GameObject DoorU3;
public GameObject DoorD3;
public GameObject DoorL3;
public GameObject DoorR3;
public int roomSize = 6;
public void RotateRandomly()
{
int count = Random.Range(0, 4);
for (int i = 0; i < count; i++)
{
transform.Rotate(0, 90, 0);
GameObject tmp = DoorL;
DoorL = DoorD;
DoorD = DoorR;
DoorR = DoorU;
DoorU = tmp;
}
}
}
}