16 lines
376 B
C#
16 lines
376 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace Mirror.Examples.BilliardsPredicted
|
||
|
{
|
||
|
public class RedBallPredicted : NetworkBehaviour
|
||
|
{
|
||
|
// destroy when entering a pocket.
|
||
|
// there's only one trigger in the scene (the pocket).
|
||
|
[ServerCallback]
|
||
|
void OnTriggerEnter(Collider other)
|
||
|
{
|
||
|
NetworkServer.Destroy(gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|