16 lines
376 B
C#
16 lines
376 B
C#
using UnityEngine;
|
|
|
|
namespace Mirror.Examples.BilliardsPredicted
|
|
{
|
|
public class RedBallPredicted : NetworkBehaviour
|
|
{
|
|
// destroy when entering a pocket.
|
|
// there's only one trigger in the scene (the pocket).
|
|
[ServerCallback]
|
|
void OnTriggerEnter(Collider other)
|
|
{
|
|
NetworkServer.Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|