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2024-10-17 17:23:05 +03:00
using UnityEngine;
namespace Mirror.Examples.NetworkRoom
{
internal class Spawner
{
[ServerCallback]
internal static void InitialSpawn()
{
for (int i = 0; i < 10; i++)
SpawnReward();
}
[ServerCallback]
internal static void SpawnReward()
{
Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
NetworkServer.Spawn(Object.Instantiate(NetworkRoomManagerExt.singleton.rewardPrefab, spawnPosition, Quaternion.identity));
}
}
}