16 lines
299 B
C#
16 lines
299 B
C#
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using Mirror;
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using UnityEngine;
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public class Menu : MonoBehaviour
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{
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public CustomNetworkManager networkManager;
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[Header("UI")] public GameObject landingPagePanel;
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public void HostLobby()
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{
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networkManager.StartHost();
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landingPagePanel.SetActive(false);
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}
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}
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