2024-10-17 17:23:05 +03:00

16 lines
299 B
C#

using Mirror;
using UnityEngine;
public class Menu : MonoBehaviour
{
public CustomNetworkManager networkManager;
[Header("UI")] public GameObject landingPagePanel;
public void HostLobby()
{
networkManager.StartHost();
landingPagePanel.SetActive(false);
}
}