24 lines
657 B
C#
24 lines
657 B
C#
// Shows either a welcome message, only once per session.
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Mirror
|
|
{
|
|
static class Welcome
|
|
{
|
|
[InitializeOnLoadMethod]
|
|
static void OnInitializeOnLoad()
|
|
{
|
|
// InitializeOnLoad is called on start and after each rebuild,
|
|
// but we only want to show this once per editor session.
|
|
if (!SessionState.GetBool("MIRROR_WELCOME", false))
|
|
{
|
|
SessionState.SetBool("MIRROR_WELCOME", true);
|
|
Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|