2024-10-19 02:54:12 +03:00

26 lines
642 B
C#

using StateMachine;
using UnityEngine;
namespace Laptop.States
{
public class Close : State<LaptopStates>
{
private StartGameButton _startGameButton;
private static readonly int Anim = Animator.StringToHash("IsOpened");
public Close(StartGameButton startGameButton) : base(LaptopStates.Close)
{
_startGameButton = startGameButton;
}
public override void Enter()
{
_startGameButton.canvas.SetActive(false);
_startGameButton.Animator.SetBool(Anim, false);
}
public override void Exit()
{
}
}
}