2024-10-17 17:23:05 +03:00

25 lines
640 B
C#

using UnityEngine;
namespace Mirror.Examples.CharacterSelection
{
public class CharacterData : MonoBehaviour
{
// A reference data script for most things character and customisation related.
public static CharacterData characterDataSingleton { get; private set; }
public GameObject[] characterPrefabs;
public string[] characterTitles;
public int[] characterHealths;
public float[] characterSpeeds;
public int[] characterAttack;
public string[] characterAbilities;
public void Awake()
{
characterDataSingleton = this;
}
}
}