peak long drag

This commit is contained in:
2025-11-21 20:21:36 +07:00
parent 562750107a
commit b978b821fa
3 changed files with 6 additions and 4 deletions

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@@ -173,7 +173,7 @@ public partial class Clutch : PowertrainComponent
OutputInertia = (inertiaSum + halfClutchInertia) * _clutchEngagement + halfClutchInertia;
// Allow the torque output to be only up to the slip torque valu
float outputTorqueClamp = SlipTorque * _clutchEngagement;
float outputTorqueClamp = Controller.Engine.EstimatedPeakTorque * 1.5f * _clutchEngagement;
OutputTorque = InputTorque;
OutputTorque = Math.Clamp( OutputTorque, 0, outputTorqueClamp );