peak long drag
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@@ -173,7 +173,7 @@ public partial class Clutch : PowertrainComponent
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OutputInertia = (inertiaSum + halfClutchInertia) * _clutchEngagement + halfClutchInertia;
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// Allow the torque output to be only up to the slip torque valu
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float outputTorqueClamp = SlipTorque * _clutchEngagement;
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float outputTorqueClamp = Controller.Engine.EstimatedPeakTorque * 1.5f * _clutchEngagement;
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OutputTorque = InputTorque;
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OutputTorque = Math.Clamp( OutputTorque, 0, outputTorqueClamp );
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