peak long drag
This commit is contained in:
@@ -40,7 +40,7 @@ public partial class VeloXCar
|
||||
_sideArea = Dimensions.y * Dimensions.z * 0.8f;
|
||||
_forwardSpeed = LocalVelocity.x.InchToMeter();
|
||||
_sideSpeed = LocalVelocity.y.InchToMeter();
|
||||
longitudinalDragForce = 0.5f * RHO * _frontalArea * FrontalCd * (_forwardSpeed * _forwardSpeed) * (_forwardSpeed > 0 ? -1f : 1f);
|
||||
longitudinalDragForce = 2 * RHO * _frontalArea * FrontalCd * (_forwardSpeed * _forwardSpeed) * (_forwardSpeed > 0 ? -1f : 1f);
|
||||
lateralDragForce = 0.5f * RHO * _sideArea * SideCd * (_sideSpeed * _sideSpeed) * (_sideSpeed > 0 ? -1f : 1f);
|
||||
var force = new Vector3( longitudinalDragForce.MeterToInch(), lateralDragForce.MeterToInch(), 0 ).RotateAround( Vector3.Zero, WorldRotation );
|
||||
Body.ApplyForce( force );
|
||||
|
||||
Reference in New Issue
Block a user