fixes
This commit is contained in:
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eb6144ae94
commit
0bd64a0f78
@ -1,3 +1,4 @@
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-- @name koptilnya/libs/render
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--@client
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function render.drawWedge(x, y, w, h, angle, mouthSize, fidelity)
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@ -1,3 +1,5 @@
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-- @name koptilnya/libs/table
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function table.chunk(tbl, size)
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size = size or 1
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size = size > 0 and size or 1
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@ -17,3 +19,23 @@ function table.chunk(tbl, size)
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return result
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end
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function table.contains(tbl, ...)
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local argCount = #arg
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if argCount == 1 then
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return table.hasValue(tbl, arg[1])
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elseif argCount > 1 then
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local result = true
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for _, v in pairs(arg) do
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if not table.hasValue(tbl, v) then
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result = true
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break
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end
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end
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return result
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end
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end
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@ -1,3 +1,5 @@
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-- @name koptilnya/libs/utils
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function checkVarClass(var, class, message)
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if type(var) ~= "table" or var["class"] == nil or not var:isInstanceOf(class) then
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throw(message == nil and "Wrong variable class." or message, 1, true)
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@ -1,3 +1,5 @@
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-- @name koptilnya/libs/workers
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WORKERS = {}
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WORKERS_QUOTA = 0.4
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@ -1,3 +1,4 @@
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-- @name koptilnya/mesh_loader/builder
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-- @include sv_builder.txt
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-- @include cl_builder.txt
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if SERVER then
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@ -1,3 +1,4 @@
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-- @name koptilnya/mesh_loader/cl_builder
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-- @client
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-- @include /koptilnya/libs/table.txt
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-- @include obj_parser.txt
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@ -26,6 +27,9 @@ function MeshBuilder:initialize(link)
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self:_applyMeshes()
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end
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net.start("initialized")
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net.send()
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net.receive("objects", function()
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self._objects = {}
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@ -1,3 +1,4 @@
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-- @name koptilnya/mesh_loader/obj_parser
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-- @client
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-- @include /koptilnya/libs/workers.txt
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require("/koptilnya/libs/workers.txt")
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@ -1,3 +1,4 @@
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-- @name koptilnya/mesh_loader/sv_builder
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-- @server
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-- @include /koptilnya/libs/workers.txt
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require("/koptilnya/libs/workers.txt")
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@ -11,25 +12,40 @@ function MeshBuilder:initialize(link, modelPlaceholder)
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self._objectsNames = {}
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self._objects = {}
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self._objectsToSend = {}
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self._playersWithAccess = {}
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self._firstTimePlayers = find.allPlayers()
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self._firstTimeSended = false
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net.receive("obj_parsed", function(len, ply)
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if DEBUG_MODE then
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print(string.format("%s parsed the .obj", ply:getName()))
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end
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self:onPlayerParsedObj(ply)
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end)
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net.receive("initialized", function(len, ply)
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if DEBUG_MODE then
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print(string.format("%s initialized", ply:getName()))
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end
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table.insert(self._playersWithAccess, ply)
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if self._firstTimeSended then
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self:_sendObjects(ply)
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end
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end)
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hook.add("ClientInitialized", "MeshBuilder_ClientInitialized", function(ply)
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if #self._firstTimePlayers > 0 then
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table.removeByValue(self._firstTimePlayers, ply)
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if #self._firstTimePlayers == 0 then
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self:_sendObjects(find.allPlayers())
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self:_sendObjects(self._playersWithAccess)
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self._firstTimeSended = true
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end
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else
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self:_sendObjects(ply)
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end
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end
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end)
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hook.add("PlayerConnected", "MeshBuilder_PlayerConnected", function(ply)
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@ -71,11 +87,7 @@ end
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function MeshBuilder:_sendObjects(target)
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if #self._objectsToSend == 0 then
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return
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end
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if type(target) == "table" and #target == 0 or type(target) == "Player" then
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return
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end
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end
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net.start("objects")
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for _, v in pairs(self._objectsToSend) do
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@ -119,7 +131,7 @@ function MeshBuilder:getResult()
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table.copyFromTo(self._objects, self._objectsToSend)
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if self._firstTimeSended then
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self:_sendObjects()
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self:_sendObjects(self._playersWithAccess)
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end
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return self._objectsToSend
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95
koptilnya/models/example.txt
Normal file
95
koptilnya/models/example.txt
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@ -0,0 +1,95 @@
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--@name Mesh loader example
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--@author Opti1337
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--@shared
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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local LINK = "https://www.dropbox.com/s/k4rte84qv0s3k1d/vaz_2101_wheel.obj?dl=1"
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local SCALE = Vector(1)
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local builder = {}
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if SERVER then
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-- Создаем экземпляр MeshBuilder на сервере
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builder = MeshBuilder:new(LINK)
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builder.onObjectLoaded = function(builder, objData)
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--[[
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Вызывается, когда .obj загружен на сервере
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objData {string} - Внутренности .obj
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]]
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end
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builder.onObjectParsed = function(builder, objectsName)
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--[[
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Вызывается, когда .obj разобран на сервере
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objectsNames {table} - Таблица с названиями объектов в .obj
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]]
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end
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builder.onPlayerParsedObj = function(builder, ply)
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--[[
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Вызывается, когда игрок разобрал .obj
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ply {player} - Игрок, который разобрал .obj
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]]
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end
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--[[
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Настраиваем конкретный меш
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(название_объекта, позиция, угол, размер, цвет, материал, парент, относительно_чего_позиционировать)
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]]
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builder:build("wheel", Vector(0), Angle(0), SCALE, Color(255, 255, 255), "sprops/textures/sprops_rubber", chip(), chip())
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--[[
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Получаем текущий результат и отправляем его по возможности клиентам. Обычно вызывается после всех вызовов build
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]]
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builder:getResult()
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else -- CLIENT
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function init()
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-- Создаем экземпляр MeshBuilder на клиенте
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builder = MeshBuilder:new(LINK)
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builder.onObjLoaded = function(builder, objData)
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--[[
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Вызывается, когда .obj загружен на клиенте
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objData {string} - Внутренности .obj
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]]
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end
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builder.onObjParsed = function(builder, meshData, usedTriangles)
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--[[
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Вызывается, когда .obj разобран на клиенте
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meshData {table} - Таблица с мешами
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usedTriangles {int} - Сколько использовано треугольников
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]]
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end
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builder.onHologramsReceived = function(builder, objects)
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--[[
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Вызывается, когда были получен список голограмм от сервера
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objects {table} - Таблица объектов
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name {string} - Имя объекта
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holo {entity} - Голограмма
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]]
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end
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builder.onMeshesApplied = function(builder)
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--[[
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Вызывается, когда меши были применены к голограммам
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]]
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end
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end
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if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then
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init()
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else
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-- Настраиваем нужные права, если их нет
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setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true)
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-- Хук, который срабатывает при изменении прав
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hook.add("permissionrequest", "_permissionrequest", function()
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if permissionRequestSatisfied() then
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init()
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end
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end)
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end
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end
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@ -4,6 +4,8 @@
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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DEBUG_MODE = true
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local LINK = "https://drive.google.com/uc?id=1PvM_NNtdl43L_r2LZz_E9lO_JhWexFxW"
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local SCALE = Vector(0.9)
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@ -11,9 +13,6 @@ local builder = {}
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if SERVER then
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builder = MeshBuilder:new(LINK)
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builder.onPlayerParsedObj = function(builder, ply)
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print(ply)
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end
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builder:build("Podnojki", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("Kenguryatnik", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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@ -21,7 +20,7 @@ if SERVER then
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builder:build("Vihlop", Vector(0), Angle(0), SCALE, Color(200, 200, 200), "sprops/textures/sprops_chrome", chip(), chip())
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builder:build("Podtumanniki", Vector(0), Angle(0), SCALE, Color(100, 100, 100), "models/debug/debugwhite", chip(), chip())
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builder:build("Nomera", Vector(0), Angle(0), SCALE, Color(54, 225, 220), "models/debug/debugwhite", chip(), chip())
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builder:build("Nomera", Vector(0), Angle(0), SCALE, Color(54, 225, 220), "sprops/sprops_grid_orange_12x12", chip(), chip())
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builder:build("Okna", Vector(0), Angle(0), SCALE, Color(0, 0, 0, 200), "models/debug/debugwhite", chip(), chip())
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builder:build("Skobi", Vector(0), Angle(0), SCALE, Color(55, 55, 55, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("Nakladki", Vector(0), Angle(0), SCALE, Color(44, 44, 44, 255), "models/debug/debugwhite", chip(), chip())
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43
koptilnya/models/helicopter.txt
Normal file
43
koptilnya/models/helicopter.txt
Normal file
@ -0,0 +1,43 @@
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--@name Helicopter
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--@author Opti1337
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--@shared
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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DEBUG_MODE = true
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local LINK = "https://drive.google.com/uc?id=171YCCoAebzS0y1WRLQ8FZ6lyG_aZZtUB"
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local SCALE = Vector(0.5)
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local builder = {}
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if SERVER then
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builder = MeshBuilder:new(LINK)
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builder:build("heli.016", Vector(0), Angle(0), SCALE, Color(0, 203, 0), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.001_heli.017", Vector(0), Angle(0), SCALE, Color(255, 225, 255, 90), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.002_heli.018", Vector(0), Angle(0), SCALE, Color(255, 225, 255), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.003_heli.019", Vector(0), Angle(0), SCALE, Color(231, 0, 0), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.004_heli.020", Vector(0), Angle(0), SCALE, Color(96, 96, 203), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.005_heli.021", Vector(0), Angle(0), SCALE, Color(130, 130, 130), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.006_heli.022", Vector(0), Angle(0), SCALE, Color(255, 224, 0), "models/debug/debugwhite", chip(), chip())
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builder:build("heli.007_heli.023", Vector(0), Angle(0), SCALE, Color(255, 225, 255), "models/debug/debugwhite", chip(), chip())
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builder:getResult()
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else
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function init()
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builder = MeshBuilder:new(LINK)
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end
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if hasPermission("http.get") and hasPermission("mesh") and hasPermission("entities.setRenderProperty", chip()) then
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init()
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else
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setupPermissionRequest({"http.get", "mesh", "entities.setRenderProperty"}, "", true)
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hook.add("permissionrequest", "_permissionrequest", function()
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if permissionRequestSatisfied() then
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init()
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end
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end)
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end
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end
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@ -1,7 +1,7 @@
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--@shared
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--@name JDM Wheels
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--@author Opti1337, .hemp
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--@include /koptilnya/mesh_loader/builder.txt
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-- @shared
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-- @name JDM Wheels
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-- @author Opti1337, .hemp
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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@ -4,6 +4,8 @@
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-- @include /koptilnya/mesh_loader/builder.txt
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require("/koptilnya/mesh_loader/builder.txt")
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DEBUG_MODE = true
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local LINK = "https://www.dropbox.com/s/ovw7f8q65tlcdy5/is300.obj?dl=1"
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local SCALE = Vector(0.8, 0.79, 0.8)
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@ -1,4 +1,3 @@
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-- @shared
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-- @name VAZ 2106
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-- @author Opti1337, DarkSupah
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-- @include /koptilnya/mesh_loader/builder.txt
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@ -68,6 +67,7 @@ local builder = {}
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if SERVER then
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builder = MeshBuilder:new(LINK)
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builder:build("Body__Exterior", Vector(0), Angle(0), SCALE, COLORS.Exterior, MATERIALS.Exterior, chip(), chip())
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builder:build("Glass", Vector(0), Angle(0), SCALE, COLORS.Glass, MATERIALS.Glass, chip(), chip())
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@ -91,11 +91,11 @@ if SERVER then
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builder:build("Body__DoorsFrame__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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-- builder:build("Body__FrontBumper__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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-- builder:build("Body__FrontBumper__Plastic", Vector(0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, chip(), chip())
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builder:build("Body__FrontBumper__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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builder:build("Body__FrontBumper__Plastic", Vector(0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, chip(), chip())
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-- builder:build("Body__RearBumper__Chrome", Vector(0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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-- builder:build("Body__RearBumper__Plastic", Vector(0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, chip(), chip())
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builder:build("Body__RearBumper__Chrome", Vector(2, 0, 0), Angle(0), SCALE, COLORS.Chrome, MATERIALS.Chrome, chip(), chip())
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builder:build("Body__RearBumper__Plastic", Vector(2, 0, 0), Angle(0), SCALE, COLORS.Plastic, MATERIALS.Plastic, chip(), chip())
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builder:build("Interior__Floor__InteriorFloor", Vector(0), Angle(0), SCALE, COLORS.InteriorFloor, MATERIALS.InteriorFloor, chip(), chip())
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builder:build("Interior__DashBase__Dashboard", Vector(0), Angle(0), SCALE, COLORS.DashboardBase, MATERIALS.DashboardBase, chip(), chip())
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