GUI fixes; Mesh loader WIP
This commit is contained in:
@@ -1,5 +0,0 @@
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BaseEntity = class("BaseEntity")
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function BaseEntity:initialize()
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end
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@@ -6,12 +6,17 @@ MeshBuilder = class("MeshBuilder")
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function MeshBuilder:initialize()
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self._objects = {}
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self._bundle = {}
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self._setups = {}
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if CLIENT then
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self._setups = {}
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self._meshData = {}
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net.receive("sendHolograms", function(len)
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--[[
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self._shouldBuild = false
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self._shouldRevision = true
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]]
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net.receive("holograms", function(len)
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local hasNext = net.readBit()
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while hasNext == 1 do
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@@ -33,9 +38,47 @@ function MeshBuilder:initialize()
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hasNext = net.readBit()
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end
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end)
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--[[
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net.receive("revision", function()
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local hasNext = net.readBit()
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while hasNext == 1 do
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local key = net.readString()
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net.readEntity(function(ent)
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local holo = ent:toHologram()
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self._objects[key] = holo
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end)
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hasNext = net.readBit()
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end
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self._shouldRevision = false
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if self._shouldBuild then
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self:build()
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self._shouldBuild = false
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end
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end)
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]]
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else
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net.receive("sendObjects", function(len, ply)
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--[[
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net.receive("revision", function(len, ply)
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net.start("revision")
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for k, v in pairs(self._objects) do
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net.writeBit(1)
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net.writeString(k)
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net.writeEntity(v)
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end
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net.writeBit(0)
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net.send()
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end)
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]]
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net.receive("setups", function(len, ply)
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local hasNext = net.readBit()
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while hasNext == 1 do
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@@ -62,15 +105,15 @@ function MeshBuilder:initialize()
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self._objects[key] = holo
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end
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if not self._bundle[key] then
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self._bundle[key] = self._objects[key]
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if not self._setups[key] then
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self._setups[key] = self._objects[key]
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end
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hasNext = net.readBit()
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end
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net.start("sendHolograms")
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for k, v in pairs(self._bundle) do
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net.start("holograms")
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for k, v in pairs(self._setups) do
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net.writeBit(1)
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net.writeString(k)
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net.writeEntity(v)
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@@ -78,7 +121,7 @@ function MeshBuilder:initialize()
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net.writeBit(0)
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net.send(ply)
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table.empty(self._bundle)
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table.empty(self._setups)
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end)
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end
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end
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@@ -89,8 +132,8 @@ if CLIENT then
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end
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function MeshBuilder:setup(key, pos, ang, scale, color, mat, parent, relativeTo)
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if not self._objects[key] and not self._bundle[key] and self._meshData[key] then
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self._bundle[key] = {
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if not self._objects[key] and not self._setups[key] and self._meshData[key] then
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self._setups[key] = {
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pos = pos,
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ang = ang,
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scale = scale,
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@@ -109,9 +152,20 @@ if CLIENT then
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end
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function MeshBuilder:build()
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local function send(objects)
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net.start("sendObjects")
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for k, v in pairs(objects) do
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--[[
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if self._shouldRevision then
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net.start("revision")
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net.send()
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self._shouldBuild = true
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return
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end
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]]
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local function sendSetups(setups)
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net.start("setups")
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for k, v in pairs(setups) do
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net.writeBit(1)
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net.writeString(k)
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net.writeVector(v.pos)
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@@ -126,28 +180,28 @@ if CLIENT then
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net.send()
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end
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local bundleKeys = table.getKeys(self._bundle)
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local bundleKeys = table.getKeys(self._setups)
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if #bundleKeys > BUNDLE_SIZE then
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local i = 1
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timer.create("send", SEND_DELAY, math.ceil(#bundleKeys / BUNDLE_SIZE), function()
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timer.create("sendSetups", SEND_DELAY, math.ceil(#bundleKeys / BUNDLE_SIZE), function()
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local from = (i - 1) * BUNDLE_SIZE + 1
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local objects = {}
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local setups = {}
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for _, v in pairs({ unpack(bundleKeys, from, from + BUNDLE_SIZE - 1) }) do
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objects[v] = self._bundle[v]
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setups[v] = self._setups[v]
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end
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send(objects)
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sendSetups(setups)
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if i < math.ceil(#bundleKeys / BUNDLE_SIZE) then
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i = i + 1
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else
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table.empty(self._bundle)
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table.empty(self._setups)
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end
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end)
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else
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send(self._bundle)
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send(self._setups)
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end
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end
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end
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109
koptilnya/mesh_loader/builder2.txt
Normal file
109
koptilnya/mesh_loader/builder2.txt
Normal file
@@ -0,0 +1,109 @@
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local MODEL_PLACEHOLDER = "models/holograms/cube.mdl"
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MeshBuilder = class("MeshBuilder")
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function MeshBuilder:initialize()
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self._holograms = {}
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if SERVER then
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self._meshObjects = {}
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self._setupAllArgs = nil
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net.receive("meshDataSet", function(_, ply)
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self._meshObjects = net.readTable()
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if self._setupAllArgs ~= nil then
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self:setupAll(unpack(self._setupAllArgs))
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self._setupAllArgs = nil
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end
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net.start("holograms")
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for k, v in pairs(self._holograms) do
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net.writeBit(1)
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net.writeString(k)
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net.writeEntity(v)
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end
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net.writeBit(0)
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net.send(ply)
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end)
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else
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self._meshData = {}
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self._hologramsReceived = false
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net.receive("holograms", function()
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local hasNext = net.readBit()
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while hasNext == 1 do
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local key = net.readString()
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net.readEntity(function(ent)
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if not isValid(ent) then return end
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if self._meshData[key] and not self._holograms[key] then
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self._holograms[key] = ent:toHologram()
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end
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end)
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hasNext = net.readBit()
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end
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self._hologramsReceived = true
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self:applyMeshes()
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end)
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end
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end
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if SERVER then
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function MeshBuilder:setup(key, pos, ang, scale, color, mat, parent, relativeTo)
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if isValid(self._holograms[key]) then return end
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if isValid(relativeTo) then
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pos = relativeTo:localToWorld(pos)
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ang = relativeTo:localToWorldAngles(ang)
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end
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local holo = holograms.create(pos, ang, MODEL_PLACEHOLDER, scale)
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holo:setColor(color)
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holo:setMaterial(mat)
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holo:setParent(parent)
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self._meshes[key] = Mesh:new()
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self._holograms[key] = holo
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return holo
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end
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function MeshBuilder:setupAll(pos, ang, scale, color, mat, parent, relativeTo)
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if #self._meshObjects > 0 then
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for _, v in pairs(self._meshObjects) do
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self:setup(v, pos, ang, scale, color, mat, parent, relativeTo)
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end
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else
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self._setupAllArgs = {pos, ang, scale, color, mat, parent, relativeTo}
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end
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end
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else
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function MeshBuilder:setMeshData(meshData)
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self._meshData = meshData
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if self._hologramsReceived then
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self:applyMeshes()
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else
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net.start("meshDataSet")
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net.writeTable(table.getKeys(meshData))
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net.send()
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end
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end
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function MeshBuilder:applyMeshes()
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for k, v in pairs(self._holograms) do
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if isValid(v) then
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v:setMesh(self._meshData[k])
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v:setRenderBounds(Vector(-200), Vector(200))
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end
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end
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end
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end
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3
koptilnya/mesh_loader/cl_mesh.txt
Normal file
3
koptilnya/mesh_loader/cl_mesh.txt
Normal file
@@ -0,0 +1,3 @@
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--@include /koptilnya/libs/utils.txt
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require("/koptilnya/libs/utils.txt")
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18
koptilnya/mesh_loader/mesh.txt
Normal file
18
koptilnya/mesh_loader/mesh.txt
Normal file
@@ -0,0 +1,18 @@
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--@include /koptilnya/libs/utils.txt
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require("/koptilnya/libs/utils.txt")
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Mesh = class("Mesh")
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accessorFunc(Mesh, "_entity", "Entity", chip())
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if SERVER then
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else
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function Mesh:setData(data)
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self:getEntity():setMesh(data)
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self:getEntity():setRenderBounds(Vector(-200), Vector(200))
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end
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end
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--function Mesh:get
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@@ -2,14 +2,19 @@ local MAX_QUOTA = 0.75
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Parser = class("Parser")
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function Parser:initialize(link)
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local initialChipName = chip():getChipName()
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local function setStatus(status)
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setName(string.format("%s (%s)", initialChipName, status))
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end
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function Parser:initialize(link)
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if CLIENT then
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local triangles = mesh.trianglesLeft()
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local createFromObjCoroutine = coroutine.create(function(objData)
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self:OnLoaded(objData, mesh.createFromObj(objData, true))
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end)
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print("Getting file...")
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setStatus("Getting file...")
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http.get(link, function(objData)
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local loadMesh = coroutine.wrap(function()
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self.meshData = mesh.createFromObj(objData, true)
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@@ -17,10 +22,11 @@ function Parser:initialize(link)
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return true
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end)
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print("File received, start parsing...")
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setStatus("File received, start parsing...")
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hook.add("think", "loadingMesh", function()
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while quotaAverage() < quotaMax() * MAX_QUOTA do
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if loadMesh() then
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setName(initialChipName)
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self:onLoaded(objData, self.meshData, triangles - mesh.trianglesLeft())
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hook.remove("think", "loadingMesh")
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97
koptilnya/mesh_loader/sv_mesh.txt
Normal file
97
koptilnya/mesh_loader/sv_mesh.txt
Normal file
@@ -0,0 +1,97 @@
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--@include /koptilnya/libs/utils.txt
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require("/koptilnya/libs/utils.txt")
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accessorFunc(Mesh, "_relativeTo", "RelativeTo", nil)
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function Mesh:initialize(pos, ang, scale, color, mat, parent, relativeTo)
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--create holo
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self:setPos(pos)
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self:setAng(ang)
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self:setScale(scale)
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self:setColor(color)
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self:setMaterial(mat)
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self:setParent(parent)
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self:setRelativeTo(relativeTo)
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end
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function Mesh:getPos()
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return self:getEntity():getPos()
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end
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function Mesh:setPos(pos)
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self:getEntity():setPos(pos)
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end
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function Mesh:getRelativePos()
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if isValid(self:getRelativeTo()) then
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return self:getRelativeTo():worldToLocal(self:getPos())
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else
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return self:getPos()
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end
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end
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function Mesh:setRelativePos(pos)
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if isValid(self:getRelativeTo()) then
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self:setPos(self:getRelativeTo():localToWorld(pos))
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else
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self:setPos(pos)
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end
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end
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function Mesh:getAng()
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return self:getEntity():getAng()
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end
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function Mesh:setAng(pos)
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self:getEntity():setAng(pos)
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end
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function Mesh:getRelativeAng()
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if isValid(self:getRelativeTo()) then
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return self:getRelativeTo():worldToLocalAngles(self:getAng())
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else
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return self:getAng()
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end
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end
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function Mesh:setRelativeAng(ang)
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if isValid(self:getRelativeTo()) then
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self:setAng(self:getRelativeTo():localToWorldAngles(ang))
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else
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self:setAng(ang)
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end
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end
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function Mesh:getScale()
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return self:getEntity():getScale()
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end
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function Mesh:setScale(scale)
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self:getEntity():setScale(scale)
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end
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function Mesh:getColor()
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return self:getEntity():getColor()
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end
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function Mesh:setColor(color)
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self:getEntity():setColor(color)
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end
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function Mesh:getMaterial()
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return self:getEntity():getMaterial()
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end
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function Mesh:setMaterial(material)
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self:getEntity():setMaterial(material)
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end
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function Mesh:getParent()
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return self:getEntity():getParent()
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end
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function Mesh:setParent(parent)
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self:getEntity():setParent(parent)
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end
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Reference in New Issue
Block a user