2021-01-19 14:08:53 +06:00

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--@include /koptilnya/libs/utils.txt
require("/koptilnya/libs/utils.txt")
Mesh = class("Mesh")
accessorFunc(Mesh, "_entity", "Entity", chip())
if SERVER then
else
function Mesh:setData(data)
self:getEntity():setMesh(data)
self:getEntity():setRenderBounds(Vector(-200), Vector(200))
end
end
--function Mesh:get