Attempts to fix new vehicle system
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@ -11,13 +11,19 @@ Differential = class('Differential', PowertrainComponent)
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function Differential:initialize(config, order)
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PowertrainComponent.initialize(self, 'Axle')
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self.wireOutputs = {
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Diff_Torque = 'number'
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}
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local prefix = 'Axle' .. (order or '') .. '_'
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self.finalDrive = config.FinalDrive or 4
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self.inertia = config.Inertia or 0.2
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self.biasAB = config.Bias or 0.5
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self.coastRamp = config.CoastRamp or 0.5
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self.powerRamp = config.PowerRamp or 1
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self.preload = config.Preload or 10
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self.stiffness = config.Stiffness or 0.1
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self.slipTorque = config.SlipTorque or 1000
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local wheelConfig = {
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@ -33,6 +39,8 @@ function Differential:initialize(config, order)
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end
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function Differential:updateWireOutputs()
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wire.ports.Diff_Torque = self.torque
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if self.outputA ~= nil then
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self.outputA:updateWireOutputs()
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end
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@ -60,7 +68,7 @@ function Differential:queryAngularVelocity(angularVelocity)
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local aW = self.outputA:queryAngularVelocity(angularVelocity)
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local bW = self.outputB:queryAngularVelocity(angularVelocity)
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return (aW - bW) * self.finalDrive * 0.5
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return (aW + bW) * self.finalDrive * 0.5
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end
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function Differential:forwardStep(torque, inertia)
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@ -69,12 +77,14 @@ function Differential:forwardStep(torque, inertia)
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end
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local aW = self.outputA:queryAngularVelocity(self.angularVelocity)
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local bW = -self.outputB:queryAngularVelocity(self.angularVelocity)
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local bW = self.outputB:queryAngularVelocity(self.angularVelocity)
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local aI = self.outputA:queryInertia()
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local bI = self.outputB:queryInertia()
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self.torque = torque * self.finalDrive
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local tqA, tqB = self:_openDiffTorqueSplit(
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torque * self.finalDrive,
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self.torque,
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aW,
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bW,
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aI,
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@ -87,13 +97,10 @@ function Differential:forwardStep(torque, inertia)
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self.slipTorque
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)
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--tqA = tqA * aI * TICK_INTERVAL
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--tqB = tqB * bI * TICK_INTERVAL
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tqA = self.outputA:forwardStep(tqA, inertia * 0.5 + aI)
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tqB = self.outputB:forwardStep(tqB, inertia * 0.5 + bI)
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return tqA + tqB
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return (tqA + tqB) / self.finalDrive
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end
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function Differential:_openDiffTorqueSplit(tq, aW, bW, aI, bI, biasAB, preload, stiffness, powerRamp, coastRamp, slipTorque)
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@ -109,7 +116,7 @@ function Differential:_lockingDiffTorqueSplit(tq, aW, bW, aI, bI, biasAB, preloa
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local bTqCorr = (w - bW) * bI -- / dt
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bTqCorr = bTqCorr * stiffness
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local biasA = clamp(0.5 + (bW - aW) * 0.1 * stiffness, 0, 1)
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local biasA = math.clamp(0.5 + (bW - aW) * 0.1 * stiffness, 0, 1)
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return tq * biasA + aTqCorr, tq * (1 - biasA) * bTqCorr
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end
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@ -18,7 +18,8 @@ function Wheel:initialize(config, prefix)
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[prefix .. 'Wheel'] = 'entity'
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}
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self.wireOutputs = {
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[prefix .. 'WheelRPM'] = 'number'
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[prefix .. 'WheelRPM'] = 'number',
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[prefix .. 'WheelTorque'] = 'number'
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}
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self.entity = NULL_ENTITY
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@ -32,8 +33,7 @@ function Wheel:initialize(config, prefix)
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end
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if config.CalculateInertia then
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--self.entity:setInertia(calculateWheelInertia(val))
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--print(calculateWheelInertia(val))
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self.entity:setInertia(calculateWheelInertia(val))
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end
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self.inertia = self.entity:getInertia().y
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@ -41,8 +41,17 @@ function Wheel:initialize(config, prefix)
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end)
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end
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function Wheel:getRadius()
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if not isValid(self.entity) then
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return 0
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end
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return self.entity:getModelRadius() * UNITS_TO_METERS
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end
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function Wheel:updateWireOutputs()
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wire.ports[self.prefix .. 'WheelRPM'] = self:getRPM()
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wire.ports[self.prefix .. 'WheelTorque'] = self.torque
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end
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function Wheel:queryAngularVelocity()
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@ -54,9 +63,14 @@ function Wheel:forwardStep(torque, inertia)
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return 0
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end
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--self.entity:setInertia(self.entity:getInertia():setY(inertia))
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self.entity:applyTorque(torque * self.direction * self.entity:getRight())
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self.angularVelocity = self.entity:getAngleVelocity().y * self.direction * TICK_INTERVAL
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local initialAngularVelocity = self.angularVelocity
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return self.angularVelocity * self.inertia
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--self.entity:setInertia(self.entity:getInertia():setY(inertia))
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self.torque = math.deg(torque) * 1.33 * -self.direction
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self.entity:applyTorque(self.torque * TICK_INTERVAL * self.entity:getRight())
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self.angularVelocity = math.rad(self.entity:getAngleVelocity().y) * self.direction
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local deltaOmegaTorque = (self.angularVelocity - initialAngularVelocity) * self.inertia / TICK_INTERVAL
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return torque
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end
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@ -6,3 +6,4 @@ TICK_INTERVAL = game.getTickInterval()
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RAD_TO_RPM = 9.5493
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RPM_TO_RAD = 0.10472
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UNITS_PER_METER = 39.37
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UNITS_TO_METERS = 0.01905
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@ -1,3 +1,7 @@
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--@include ./constants.txt
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require('./constants.txt')
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function getLocalVelocity(entity)
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if not entity:isValid() then
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return
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@ -11,7 +15,5 @@ function calculateWheelInertia(entity)
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return Vector(0)
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end
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local originalInertia = entity:getInertia()
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return Vector(originalInertia)
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return entity:getInertia():setY(0.5 * entity:getMass() * math.pow(entity:getModelRadius() * UNITS_TO_METERS, 2))
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end
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