Nikita Kruglickiy 0bd64a0f78 fixes
2021-04-05 22:38:50 +06:00

85 lines
1.9 KiB
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-- @name koptilnya/mesh_loader/cl_builder
-- @client
-- @include /koptilnya/libs/table.txt
-- @include obj_parser.txt
require("/koptilnya/libs/table.txt")
require("obj_parser.txt")
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize(link)
self.link = link
self.meshData = {}
self._objects = {}
self._parser = ObjParser:new(link)
self._parser.onLoaded = function(parser, objData)
self:onObjLoaded(objData)
end
self._parser.onParsed = function(parser, meshData, usedTriangles)
net.start("obj_parsed")
net.send()
self:onObjParsed(meshData, usedTriangles)
self.meshData = meshData
self:_applyMeshes()
end
net.start("initialized")
net.send()
net.receive("objects", function()
self._objects = {}
local hasNext = net.readBit()
while hasNext == 1 do
local name = net.readString()
net.readEntity(function(ent)
local holo = ent:toHologram()
local object = {name = name, holo = holo}
table.insert(self._objects, object)
end)
hasNext = net.readBit()
end
timer.simple(0.5, function()
self:onHologramsReceived(self._objects)
self:_applyMeshes()
end)
end)
end
function MeshBuilder:_applyMeshes()
for _, v in pairs(self._objects) do
if self.meshData[v.name] ~= nil then
v.holo:setMesh(self.meshData[v.name])
v.holo:setRenderBounds(Vector(-200), Vector(200))
v.meshApplied = true
end
end
if #self._objects > 0 then
self:onMeshesApplied()
end
end
-- STUB
function MeshBuilder:onObjLoaded(objData)
end
function MeshBuilder:onObjParsed(meshData, usedTriangles)
end
function MeshBuilder:onHologramsReceived(objects)
end
function MeshBuilder:onMeshesApplied()
end