Nikita Kruglickiy f1eaecd79e Update
2021-03-17 18:21:42 +06:00

109 lines
3.0 KiB
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local MODEL_PLACEHOLDER = "models/holograms/cube.mdl"
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize()
self._holograms = {}
if SERVER then
self._meshObjects = {}
self._setupAllArgs = nil
net.receive("meshDataSet", function(_, ply)
self._meshObjects = net.readTable()
if self._setupAllArgs ~= nil then
self:setupAll(unpack(self._setupAllArgs))
self._setupAllArgs = nil
end
net.start("holograms")
for k, v in pairs(self._holograms) do
net.writeBit(1)
net.writeString(k)
net.writeEntity(v)
end
net.writeBit(0)
net.send(ply)
end)
else
self._meshData = {}
self._hologramsReceived = false
net.receive("holograms", function()
local hasNext = net.readBit()
while hasNext == 1 do
local key = net.readString()
net.readEntity(function(ent)
if not isValid(ent) then return end
if self._meshData[key] and not self._holograms[key] then
self._holograms[key] = ent:toHologram()
end
end)
hasNext = net.readBit()
end
self._hologramsReceived = true
self:applyMeshes()
end)
end
end
if SERVER then
function MeshBuilder:setup(key, pos, ang, scale, color, mat, parent, relativeTo)
if isValid(self._holograms[key]) then return end
if isValid(relativeTo) then
pos = relativeTo:localToWorld(pos)
ang = relativeTo:localToWorldAngles(ang)
end
local holo = holograms.create(pos, ang, MODEL_PLACEHOLDER, scale)
holo:setColor(color)
holo:setMaterial(mat)
holo:setParent(parent)
self._meshes[key] = Mesh:new()
self._holograms[key] = holo
return holo
end
function MeshBuilder:setupAll(pos, ang, scale, color, mat, parent, relativeTo)
if #self._meshObjects > 0 then
for _, v in pairs(self._meshObjects) do
self:setup(v, pos, ang, scale, color, mat, parent, relativeTo)
end
else
self._setupAllArgs = {pos, ang, scale, color, mat, parent, relativeTo}
end
end
else
function MeshBuilder:setMeshData(meshData)
self._meshData = meshData
if self._hologramsReceived then
self:applyMeshes()
else
net.start("meshDataSet")
net.writeTable(table.getKeys(meshData))
net.send()
end
end
function MeshBuilder:applyMeshes()
for k, v in pairs(self._holograms) do
if isValid(v) then
v:setMesh(self._meshData[k])
v:setRenderBounds(Vector(-200), Vector(200))
end
end
end
end