This commit is contained in:
Никита Круглицкий
2025-05-11 02:18:55 +06:00
parent 9f19c7d618
commit 14ab069846
5 changed files with 124 additions and 99 deletions

View File

@@ -131,7 +131,6 @@ function Differential:forwardStep(torque, inertia)
self.steerLock
)
-- Аккерман
local wheelbase = 2.05
local trackWidth = 1.124
local radius = wheelbase / math.tan(math.rad(self.steerAngle))

View File

@@ -11,6 +11,8 @@ require('/koptilnya/libs/entity.txt')
local Wheel = class('Wheel', PowertrainComponent)
local DEBUG = false
function Wheel:initialize(vehicle, name, config)
PowertrainComponent.initialize(self, vehicle, name, config)
@@ -30,7 +32,6 @@ function Wheel:initialize(vehicle, name, config)
}
self.rot = 0
self.offset = config.Offset or 0
self.entity = config.Entity or NULL_ENTITY
@@ -49,28 +50,35 @@ function Wheel:initialize(vehicle, name, config)
self.holo = self:createHolo(self.entity)
if DEBUG then
self.debugHoloF:setPos(self.entity:getPos())
self.debugHoloR:setPos(self.entity:getPos())
self.debugHoloU:setPos(self.entity:getPos())
self.debugHoloF:setParent(self.entity)
self.debugHoloR:setParent(self.entity)
self.debugHoloU:setParent(self.entity)
end
if not config.Radius then
self.customWheel.radius = self:getEntityRadius()
end
end
end)
local right = self.entity:getRight():getRotated(Angle(0, 90, 0))
local offsetRight = self.entity:getRight():rotateAroundAxis(self.entity:getUp(), self.offset)
if DEBUG then
self.debugHoloF = holograms.create(Vector(), Angle(), 'models/sprops/rectangles_thin/size_0/rect_1_5x48x1_5.mdl')
self.debugHoloR = holograms.create(Vector(), Angle(), 'models/sprops/rectangles_thin/size_0/rect_1_5x48x1_5.mdl')
self.debugHoloU = holograms.create(Vector(), Angle(), 'models/sprops/rectangles_thin/size_0/rect_1_5x48x1_5.mdl')
self.dir = right:dot(offsetRight)
self.debugHoloF:setMaterial('models/debug/debugwhite')
self.debugHoloR:setMaterial('models/debug/debugwhite')
self.debugHoloU:setMaterial('models/debug/debugwhite')
self.debugHolo1 = holograms.create(
Vector(),
Angle(),
'models/sprops/geometry/sphere_3.mdl'
)
self.debugHolo2 = holograms.create(
Vector(),
Angle(),
'models/sprops/geometry/sphere_3.mdl'
)
self.debugHoloF:setColor(Color(255, 0, 0))
self.debugHoloR:setColor(Color(0, 255, 0))
self.debugHoloU:setColor(Color(0, 0, 255))
end
self.steerVelocity = 0
end
@@ -90,13 +98,12 @@ function Wheel:createHolo(entity)
local holo = holograms.create(
entity:getPos(),
entity:getAngles() + Angle(0, self.offset, 0),
entity:getAngles(),
self.CONFIG.Model or ''
)
holo:setParent(entity)
-- holo:setColor(Color(255,255,255,110))
entity:setColor(Color(0,0,0,0))
return holo
@@ -121,9 +128,9 @@ function Wheel:forwardStep(torque, inertia)
return 0
end
-- self.customWheel.steerAngle = self.vehicle.steer * self.steerLock
--self.customWheel.inertia = inertia
--self.customWheel:setInertia(inertia)
-- print(inertia)
-- self.customWheel:setInertia(inertia)
self.customWheel.motorTorque = torque
self.customWheel.brakeTorque = math.max(self.brakePower * self.vehicle.brake, self.handbrakePower * self.vehicle.handbrake)
@@ -131,8 +138,6 @@ function Wheel:forwardStep(torque, inertia)
self.angularVelocity = self.customWheel.angularVelocity
self.debugHolo1:setPos(self.entity:localToWorld(Vector(0, 0, -self.entity:getModelRadius())))
if self.customWheel.hasHit and isValid(self.vehicle.basePhysObject) then
local surfaceForceVector = self.customWheel.right * self.customWheel.sideFriction.force + self.customWheel.forward * self.customWheel.forwardFriction.force
@@ -140,30 +145,21 @@ function Wheel:forwardStep(torque, inertia)
end
if isValid(self.holo) then
if DEBUG then
self.debugHoloF:setAngles(self.customWheel.forward:getAngle())
self.debugHoloR:setAngles(self.customWheel.right:getAngle())
self.debugHoloU:setAngles(self.customWheel.up:getAngle())
end
local spinAxis = self.customWheel.up:cross(self.customWheel.forward):getNormalized()
local entityAngles = self.entity:getAngles()
self.debugHolo2:setPos(self.entity:localToWorld(self.customWheel.up * math.sin(timer.curtime()) * 20))
self.rot = self.rot + self.angularVelocity * TICK_INTERVAL
local rotatedForwardAngle = self.customWheel.forward:getAngle() + Angle(0, 90, 0)
local steerRotated = entityAngles:rotateAroundAxis(self.customWheel.up, nil, math.rad(-self.customWheel.steerAngle) + self.customWheel.toeAngle)
local camberRotated = steerRotated:rotateAroundAxis(self.customWheel.forward, nil, -self.customWheel.camberAngle)
local angularVelocityRotated = camberRotated:rotateAroundAxis(self.customWheel.right, nil, self.rot)
-- self.holo:setAngles(rotatedForwardAngle)
-- local ang = up:getAngle()
-- self.holo:setAngles(self.customWheel.forward:getAngle())
-- self.holo:setAngles(self.holo:getAngles():rotateAroundAxis(self.customWheel.right, 0))
-- self.holo:setAngles(self.holo:getAngles():rotateAroundAxis(self.customWheel.right, nil, self.angularVelocity * TICK_INTERVAL))
self.holo:setAngles(self.holo:getAngles():rotateAroundAxis(self.customWheel.right, nil, self.angularVelocity * TICK_INTERVAL))
-- local steerAngle = self.entity:localToWorldAngles(Angle(0, self.offset - self.customWheel.steerAngle, 0) + self.rotationAxle * self.rot)
-- local angle = steerAngle
-- self.holo:setAngles(angle)
self.holo:setAngles(angularVelocityRotated)
end
return self.customWheel.counterTorque