This commit is contained in:
Nikita Kruglickiy
2021-03-17 18:21:42 +06:00
parent 19ab152f5f
commit f1eaecd79e
11 changed files with 46 additions and 98 deletions

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local MODEL_PLACEHOLDER = "models/holograms/cube.mdl"
MeshBuilder = class("MeshBuilder")
function MeshBuilder:initialize()
self._holograms = {}
if SERVER then
self._meshObjects = {}
self._setupAllArgs = nil
net.receive("meshDataSet", function(_, ply)
self._meshObjects = net.readTable()
if self._setupAllArgs ~= nil then
self:setupAll(unpack(self._setupAllArgs))
self._setupAllArgs = nil
end
net.start("holograms")
for k, v in pairs(self._holograms) do
net.writeBit(1)
net.writeString(k)
net.writeEntity(v)
end
net.writeBit(0)
net.send(ply)
end)
else
self._meshData = {}
self._hologramsReceived = false
net.receive("holograms", function()
local hasNext = net.readBit()
while hasNext == 1 do
local key = net.readString()
net.readEntity(function(ent)
if not isValid(ent) then return end
if self._meshData[key] and not self._holograms[key] then
self._holograms[key] = ent:toHologram()
end
end)
hasNext = net.readBit()
end
self._hologramsReceived = true
self:applyMeshes()
end)
end
end
if SERVER then
function MeshBuilder:setup(key, pos, ang, scale, color, mat, parent, relativeTo)
if isValid(self._holograms[key]) then return end
if isValid(relativeTo) then
pos = relativeTo:localToWorld(pos)
ang = relativeTo:localToWorldAngles(ang)
end
local holo = holograms.create(pos, ang, MODEL_PLACEHOLDER, scale)
holo:setColor(color)
holo:setMaterial(mat)
holo:setParent(parent)
self._meshes[key] = Mesh:new()
self._holograms[key] = holo
return holo
end
function MeshBuilder:setupAll(pos, ang, scale, color, mat, parent, relativeTo)
if #self._meshObjects > 0 then
for _, v in pairs(self._meshObjects) do
self:setup(v, pos, ang, scale, color, mat, parent, relativeTo)
end
else
self._setupAllArgs = {pos, ang, scale, color, mat, parent, relativeTo}
end
end
else
function MeshBuilder:setMeshData(meshData)
self._meshData = meshData
if self._hologramsReceived then
self:applyMeshes()
else
net.start("meshDataSet")
net.writeTable(table.getKeys(meshData))
net.send()
end
end
function MeshBuilder:applyMeshes()
for k, v in pairs(self._holograms) do
if isValid(v) then
v:setMesh(self._meshData[k])
v:setRenderBounds(Vector(-200), Vector(200))
end
end
end
end

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--@include /koptilnya/libs/utils.txt
require("/koptilnya/libs/utils.txt")

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--@include /koptilnya/libs/utils.txt
--@include /koptilnya/mesh_loader/sv_mesh.txt
require("/koptilnya/libs/utils.txt")
Mesh = class("Mesh")
accessorFunc(Mesh, "_hologram", "Hologram", nil)
if SERVER then
require("/koptilnya/mesh_loader/sv_mesh.txt")
else
function Mesh:setData(data)
self:getEntity():setMesh(data)
self:getEntity():setRenderBounds(Vector(-200), Vector(200))
end
end

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@@ -0,0 +1,97 @@
--@include /koptilnya/libs/utils.txt
require("/koptilnya/libs/utils.txt")
accessorFunc(Mesh, "_relativeTo", "RelativeTo", nil)
function Mesh:initialize(pos, ang, scale, color, mat, parent, relativeTo)
--create holo
self:setPos(pos)
self:setAng(ang)
self:setScale(scale)
self:setColor(color)
self:setMaterial(mat)
self:setParent(parent)
self:setRelativeTo(relativeTo)
end
function Mesh:getPos()
return self:getEntity():getPos()
end
function Mesh:setPos(pos)
self:getEntity():setPos(pos)
end
function Mesh:getRelativePos()
if isValid(self:getRelativeTo()) then
return self:getRelativeTo():worldToLocal(self:getPos())
else
return self:getPos()
end
end
function Mesh:setRelativePos(pos)
if isValid(self:getRelativeTo()) then
self:setPos(self:getRelativeTo():localToWorld(pos))
else
self:setPos(pos)
end
end
function Mesh:getAng()
return self:getEntity():getAng()
end
function Mesh:setAng(pos)
self:getEntity():setAng(pos)
end
function Mesh:getRelativeAng()
if isValid(self:getRelativeTo()) then
return self:getRelativeTo():worldToLocalAngles(self:getAng())
else
return self:getAng()
end
end
function Mesh:setRelativeAng(ang)
if isValid(self:getRelativeTo()) then
self:setAng(self:getRelativeTo():localToWorldAngles(ang))
else
self:setAng(ang)
end
end
function Mesh:getScale()
return self:getEntity():getScale()
end
function Mesh:setScale(scale)
self:getEntity():setScale(scale)
end
function Mesh:getColor()
return self:getEntity():getColor()
end
function Mesh:setColor(color)
self:getEntity():setColor(color)
end
function Mesh:getMaterial()
return self:getEntity():getMaterial()
end
function Mesh:setMaterial(material)
self:getEntity():setMaterial(material)
end
function Mesh:getParent()
return self:getEntity():getParent()
end
function Mesh:setParent(parent)
self:getEntity():setParent(parent)
end