2 Commits
test ... silent

Author SHA1 Message Date
Oscar
50f4002acc фыв 2025-07-25 21:45:33 +03:00
Oscar
1edd51c46f asd 2025-07-24 20:54:46 +03:00
728 changed files with 563 additions and 938715 deletions

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@@ -81,5 +81,4 @@ namespace Config {
bool always_on_silent_aim = false;
float silent_aim_smooth_slider = 0.0f; // Новый параметр для ползунка смуза
bool silent_shooterAfterAim = false; // Аналог shooterAfterAim для сайлент аимбота
bool silent_rage = false; // По умолчанию выключен
}

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@@ -88,5 +88,4 @@ namespace Config {
extern bool always_on_silent_aim;
extern float silent_aim_smooth_slider; // Новый параметр для ползунка смуза
extern bool silent_shooterAfterAim; // Аналог shooterAfterAim для сайлент аимбота
extern bool silent_rage; // Включает постоянный поиск цели (rage-режим)
}

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@@ -136,7 +136,6 @@ namespace internal_config
j["triggerbot_key"] = Config::triggerbot_key;
j["triggerbot_alt_key"] = Config::triggerbot_alt_key;
j["triggerbot_delay"] = Config::triggerbot_delay;
j["silent_rage"] = Config::silent_rage;
j["enemyChamsInvisible"] = Config::enemyChamsInvisible;
j["enemyChams"] = Config::enemyChams;
@@ -253,7 +252,6 @@ namespace internal_config
Config::triggerbot_key = j.value("triggerbot_key", 0x05);
Config::triggerbot_alt_key = j.value("triggerbot_alt_key", 0x06);
Config::triggerbot_delay = j.value("triggerbot_delay", 0.0f);
Config::silent_rage = j.value("silent_rage", false);
Config::antiflash = j.value("antiflash", false);

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@@ -1,139 +1,29 @@
#pragma once
#include <cstdint>
#include <array>
#include "../../../templeware/utils/math/vector/vector.h"
#define MEM_PAD(size) char _pad##__LINE__[size]
template <typename T>
struct RepeatedPtrField_t {
struct Rep_t {
int nAllocatedSize;
T* tElements[(std::numeric_limits<int>::max() - 2 * sizeof(int)) / sizeof(void*)];
};
void* pArena;
int nCurrentSize;
int nTotalSize;
Rep_t* pRep;
struct CCmdQAngle {
QAngle_t angValue;
};
class CBasePB {
class CBaseUserCmdPB {
public:
MEM_PAD(0x8); // 0x0 VTABLE
std::uint32_t nHasBits; // 0x8
std::uint64_t nCachedBits; // 0xC
void SetBits(std::uint64_t nBits) { nCachedBits |= nBits; }
char pad_0x00[0x40];
CCmdQAngle* pViewangles; // 0x40
// ... другие поля не нужны для silent aim
};
static_assert(sizeof(CBasePB) == 0x18);
class CMsgQAngle : public CBasePB {
public:
QAngle_t angValue; // 0x18
};
static_assert(sizeof(CMsgQAngle) == 0x28);
class CMsgVector : public CBasePB {
public:
Vector_t vecValue; // 0x18
};
static_assert(sizeof(CMsgVector) == 0x28);
class CCSGOInterpolationInfoPB : public CBasePB {
public:
float flFraction; // 0x18
int nSrcTick; // 0x1C
int nDstTick; // 0x20
};
static_assert(sizeof(CCSGOInterpolationInfoPB) == 0x28);
class CCSGOInputHistoryEntryPB : public CBasePB {
public:
CMsgQAngle* pViewAngles; // 0x18
CMsgVector* pShootPosition; // 0x20
CMsgVector* pTargetHeadPositionCheck; // 0x28
CMsgVector* pTargetAbsPositionCheck; // 0x30
CMsgQAngle* pTargetAngPositionCheck; // 0x38
CCSGOInterpolationInfoPB* cl_interp; // 0x40
CCSGOInterpolationInfoPB* sv_interp0; // 0x48
CCSGOInterpolationInfoPB* sv_interp1; // 0x50
CCSGOInterpolationInfoPB* player_interp; // 0x58
int nRenderTickCount; // 0x60
float flRenderTickFraction; // 0x64
int nPlayerTickCount; // 0x68
float flPlayerTickFraction; // 0x6C
int nFrameNumber; // 0x70
int nTargetEntIndex; // 0x74
};
static_assert(sizeof(CCSGOInputHistoryEntryPB) == 0x78);
struct CInButtonState {
MEM_PAD(0x8); // 0x0 VTABLE
std::uint64_t nValue; // 0x8
std::uint64_t nValueChanged; // 0x10
std::uint64_t nValueScroll; // 0x18
};
static_assert(sizeof(CInButtonState) == 0x20);
class CBaseUserCmdPB : public CBasePB {
public:
RepeatedPtrField_t<void*> subtickMovesField;
std::string* strMoveCrc;
CInButtonState* pInButtonState; // 0x20
CMsgQAngle* pViewAngles; // 0x28
std::int32_t nLegacyCommandNumber;
std::int32_t nClientTick;
float flForwardMove;
float flSideMove;
float flUpMove;
std::int32_t nImpulse;
std::int32_t nWeaponSelect;
std::int32_t nRandomSeed;
std::int32_t nMousedX;
std::int32_t nMousedY;
std::uint32_t nConsumedServerAngleChanges;
std::int32_t nCmdFlags;
std::uint32_t nPawnEntityHandle;
};
static_assert(sizeof(CBaseUserCmdPB) == 0x80);
class CCSGOUserCmdPB {
public:
std::uint32_t nHasBits;
std::uint64_t nCachedSize;
RepeatedPtrField_t<CCSGOInputHistoryEntryPB> inputHistoryField;
CBaseUserCmdPB* pBaseCmd;
bool bLeftHandDesired;
std::int32_t nAttack3StartHistoryIndex;
std::int32_t nAttack1StartHistoryIndex;
std::int32_t nAttack2StartHistoryIndex;
void CheckAndSetBits(std::uint32_t nBits) {
if (!(nHasBits & nBits))
nHasBits |= nBits;
}
char pad_0x00[0x18];
CBaseUserCmdPB* pBase; // 0x18
// ... другие поля не нужны для silent aim
};
static_assert(sizeof(CCSGOUserCmdPB) == 0x40);
class CUserCmd {
public:
MEM_PAD(0x8); // 0x0 VTABLE
MEM_PAD(0x10); // 0x8
CCSGOUserCmdPB csgoUserCmd; // 0x18
CInButtonState nButtons; // 0x58
MEM_PAD(0x20); // 0x78
CCSGOInputHistoryEntryPB* GetInputHistoryEntry(int nIndex) {
if (nIndex >= csgoUserCmd.inputHistoryField.pRep->nAllocatedSize || nIndex >= csgoUserCmd.inputHistoryField.nCurrentSize)
return nullptr;
return csgoUserCmd.inputHistoryField.pRep->tElements[nIndex];
}
void SetSubTickAngle(const QAngle_t& angView) {
for (int i = 0; i < this->csgoUserCmd.inputHistoryField.pRep->nAllocatedSize; i++) {
CCSGOInputHistoryEntryPB* pInputEntry = this->GetInputHistoryEntry(i);
if (!pInputEntry || !pInputEntry->pViewAngles)
continue;
pInputEntry->pViewAngles->angValue = angView;
pInputEntry->SetBits(0x1U); // INPUT_HISTORY_BITS_VIEWANGLES
}
}
char pad_0x00[0x18];
CCSGOUserCmdPB pBase; // 0x18
// ... другие поля не нужны для silent aim
};
static_assert(sizeof(CUserCmd) == 0x98);

File diff suppressed because it is too large Load Diff

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@@ -4,4 +4,3 @@
void Aimbot();
void SilentAimbot(CUserCmd* pCmd);
void Ver2Aimbot(CUserCmd* pCmd);

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@@ -38,13 +38,11 @@ void* __fastcall H::hkLevelInit(void* pClientModeShared, const char* szNewMap) {
return LevelInit.GetOriginal()(pClientModeShared, szNewMap);
}
bool __fastcall H::hkCreateMove(void* pInput, int nSlot, CUserCmd* pCmd) {
SilentAimbot(pCmd);
//Ver2Aimbot(pCmd);
bool __fastcall H::hkCreateMove(void* pInput, int nSlot, void* pCmd) {
//Aimbot();
SilentAimbot(reinterpret_cast<CUserCmd*>(pCmd));
Triggerbot();
return CreateMove.GetOriginal()(pInput, nSlot, pCmd);
// return CreateMove.GetOriginal()(pInput, edx, nSlot, pCmd);
return CreateMove.GetOriginal()(pInput, nSlot, pCmd);
}
void H::Hooks::init() {

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@@ -1,5 +1,4 @@
#pragma once
#include "../features/aim/CUserCmd.h"
#include "includeHooks.h"
#include "../../cs2/entity/C_AggregateSceneObject/C_AggregateSceneObject.h"
#include "../../cs2/entity/C_CSPlayerPawn/C_CSPlayerPawn.h"
@@ -17,8 +16,7 @@ namespace H {
void* __fastcall hkLevelInit(void* pClientModeShared, const char* szNewMap);
void __fastcall hkChamsObject(void* pAnimatableSceneObjectDesc, void* pDx11, CMeshData* arrMeshDraw, int nDataCount, void* pSceneView, void* pSceneLayer, void* pUnk, void* pUnk2);
void __fastcall hkRenderFlashbangOverlay(void* a1, void* a2, void* a3, void* a4, void* a5);
// bool __fastcall hkCreateMove(void* pInput, void* edx, int nSlot, CUserCmd* pCmd);
bool __fastcall hkCreateMove(void* pInput, int nSlot, CUserCmd* pCmd);
bool __fastcall hkCreateMove(void* pInput, int nSlot, void* pCmd);
inline float g_flActiveFov;
float hkGetRenderFov(void* rcx);

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@@ -209,7 +209,6 @@ void Menu::render() {
keybind.menuButton(Config::silent_aim_key);
ImGui::Checkbox("Always On##SilentAim", &Config::always_on_silent_aim);
ImGui::Checkbox("Shooter After Aim##Silent", &Config::silent_shooterAfterAim); // Новый чекбокс
ImGui::Checkbox("Rage mode##Silent", &Config::silent_rage); // Новый чекбокс
ImGui::SliderFloat("Smooth##SilentAim", &Config::silent_aim_smooth_slider, 0.f, 10.f, "%.2f");
Config::silent_aim_smooth = Config::silent_aim_smooth_slider; // Применяем значение ползунка к логике
ImGui::SliderFloat("Silent Aim FOV", &Config::silent_aim_fov, 1.f, 180.f, "%1.0f");

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